Juicy FX

Started a vertical dev trial on juicy, final skill FX, since most feedback mentioned a lack of punch and satisfaction in actions.
Made within Unity using Shuriken particle systems, TrailRenderers, old school animated mesh UVs, LeanTweens + cameraShake.

Sync charge FX ( plays once per sync, positioned on syncing unit. )

Slash FX ( static position, either mob/user facing )

 Thrust FX ( positioned on unit's weapon point ).

Thrust FX ( positioned on unit's weapon point ).

Marcus Lin

Studio Panko, Singapore